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	<title>A Dash of Web and Mobile Development &#187; ios</title>
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		<title>An Android Lover&#8217;s Take On The iPhone 4S</title>
		<link>http://blog.iangclifton.com/2011/12/18/an-android-lovers-take-on-the-iphone-4s/</link>
		<comments>http://blog.iangclifton.com/2011/12/18/an-android-lovers-take-on-the-iphone-4s/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 02:57:24 +0000</pubDate>
		<dc:creator>Ian G. Clifton</dc:creator>
				<category><![CDATA[Mobile Devices]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[galaxy nexus]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[ice cream sandwich]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[ios 5]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[parody]]></category>
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		<guid isPermaLink="false">http://blog.iangclifton.com/?p=526</guid>
		<description><![CDATA[So what about the iPhone 4S? First and foremost, the iPhone is way too small. The 3.5 inch screen is nice when I&#8217;m holding it 8 inches from my eye, but out and about it feels like my hands belong &#8230; <a href="http://blog.iangclifton.com/2011/12/18/an-android-lovers-take-on-the-iphone-4s/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>So what about the iPhone 4S?</p>
<p>First and foremost, the iPhone is way too small.  The 3.5 inch screen is nice when I&#8217;m holding it 8 inches from my eye, but out and about it feels like my hands belong to Andre the Giant.  I try to touch the screen and my thumb covers at least 10% of the surface area.  How can you have accurate touches like that?  I guess I should file down my thumbs and fingers.  It&#8217;s so tiny that it killed all two-handed operations for me (especially since you can barely fit two thumbs side by side).  I&#8217;ll admit that for some pockets, having a tiny screen is nice, but 4.3 inches might be better.  This is just too small.</p>
<p>While the screen is too small, I&#8217;m happy that Apple has stuck to their decision to have one button that does different things depending on what version of the OS you have and how many times you press it and even how slow your presses are.  It&#8217;s like opening a Christmas present every time I press the home button.  Will I go to the home screen?  The search screen?  The recent apps?  The Siri frontend for Wolfram Alpha?  The music app?</p>
<p>To be fair, the small screen on the iPhone did introduce me to some new people.  I heard that you can do a five-finger swipe to bring up the multitasking bar, but I couldn&#8217;t fit five fingers on the screen, so I had to go to Starbucks to find some fellow Apple users with smaller fingers to try.  Then I found out that gesture just works on iPad.  When will Apple develop a consistent user experience?</p>
<p>I like the missing software back button that is always in one place like on the Galaxy Nexus.  On the iPhone, you can have it sometimes be in the top left with the word &#8220;Back&#8221; or &#8220;Home&#8221; or something else, or at the top right with the word &#8220;Done&#8221; or at the bottom as a &#8220;Cancel&#8221; button.  This forces the user to be much more aware of the UI and whether something is a modal dialog, an action sheet, or whatever else.  (Of course, the iPhone still has a power/wake button on the top.)</p>
<p>I also like the lack of indicator light on the iPhone.  It&#8217;s helpful because I can make sure everyone knows I use Apple products since I have to always hold up my phone to turn it on to check for messages and people can see my important Apple logo and know that I&#8217;m creative.  Why Samsung included a multi-color indicator light that tells me exactly what I missed without turning on the device, I will never understand.</p>
<p>The rest of the iPhone hardware leaves something to be desired.  The Galaxy Nexus feels like a completely and thoughtfully designed product.  By comparison, the iPhone is made of glass, something we intuitively think of as fragile.  It&#8217;s also heavy/dense, giving it the consistant feeling of 80s technology that goes well with the click of the home button (or double click or long click or&#8230;).  It&#8217;s not awful, but you&#8217;d think Apple could do better at this point.  Some people will like not having the option to remove the back to get at the battery because that makes the iPhone almost as thin and as light as the Galaxy Nexus and gives you an excuse to buy a new phone every year.</p>
<p>The battery life itself is very good.  I felt like the iPhone was lasting at least as long as the Galaxy Nexus on a fully charged battery, perhaps even a bit longer in some cases.  Of course, I don&#8217;t have to worry about having the option of using it on 4G and possibly lowering the battery life.</p>
<p>The camera on the iPhone 4S is definitely worse than the Galaxy Nexus in both terms of front-facing camera (the 4S has a measly VGA camera and the Galaxy Nexus has a front-facing camera capable of 720p&#8230; a resolution the iPhone can&#8217;t even display) and in speed.  If you want to get a picture of where something exciting was happening two seconds ago, the iPhone 4S will not let you down.  Just press the shutter button when the scene is composed and you&#8217;ll get the scene that happens two seconds later.  It&#8217;s like time travel.</p>
<p>And let&#8217;s talk about iOS 5.  There is no question that the software is much improved over previous iterations in terms of copying Android&#8217;s notification system (though improved with X close buttons that are polished so much that they shrank to a size where you need a 2-year-old&#8217;s pinky to press them) and supporting Twitter.  You know an OS has improved when Twitter is a selling point.</p>
<p>Unfortunately, the system still lacks much of the features that Android users enjoy.  The majority of iOS users will probably think such criticism is bullshit, but that has always been the case.  I imagine it&#8217;s probably pretty hard for a person who bought the car that made the most sense to him or her to explain to the person who bought a Prius because it was popular how perception affects the driving experience.  The person with a personally-fitting car can attempt to explain why he or she likes a stick or more room, but the Prius owner will just believe that having the car pick gears for you is the best and would never spend enough time with any other car to appreciate the differences.</p>
<p>Still, if the iOS team ever wants to convert (or at least convice) most Android users, they still have quite a bit of work to do here.  Then again, they probably don&#8217;t (or shouldn&#8217;t) care too much about converting Android users over to iOS.  All the non-smartphone users out there remain the much bigger prize to go after (for both Apple and Google).</p>
<p>Other things that will sound like nits but drove me crazy with iOS 5 included having widgets only in the notification center.  If I am adding a widget, I clearly want to see it where I want it.  Why should I have to have it sit somewhere invisible that requires an extra swipe?  What&#8217;s the different between being on my homescreen and having to open a full weather app (iOS4) and being on the home screen and having to swipe down the notifications to see the weather widget (iOS5)?</p>
<p>Another: why do I have to go into the Google Voice app to make a phone call using my Google Voice number?  Google baked in support for alternate dialers into their OS; why didn&#8217;t Apple?  If they&#8217;re worried about competition, why did they finally approve the app after a year-and-a-half and an FCC inquiry?  Why is Siri letting people look at my private calendar while my phone is locked?  And why on Earth is the web browser not the desktop version of Safari yet!?</p>
<p>The new WiFi-syncing is nice &#8212; I love not having to find the proprietary cable.  But my god Apple needs help with iTunes.  I have to reboot my computer into an OS they support and leave it on while my phone is plugged into a power outlet.  As if iTunes weren&#8217;t already the worst software on the planet, I also have to waste a bunch of electricity keeping my computer on all the time in one of the two OSes Apple supports just to sync my data?</p>
<p>Apple&#8217;s universal support of voice dictation is a joke compared to Ice Cream Sandwich.</p>
<p>Some other authors have noted that iOS is ahead of Android when it comes to custom settings for apps, but I have to disagree.  Why do I have to leave an app to go find the settings app to change the settings for the app I was just in?  That&#8217;s completely illogical.  Of course, some apps support changing their settings within the app and others don&#8217;t, so now we get back to the inconsistancy problem present in the iOS experience.</p>
<p>When it comes to web browsers, arguably the most important feature of any of these devices, there is no question that Android still has a big edge here.  I&#8217;ve seen arguments on both sides for why iOS does not support third-party plugins&#8211;but doing a simple test proves that much of the web is still inaccessible from iOS.  Worse, many pages render as large missing tiles featuring a checkerbox to keep the illusion of scrolling smoothly, even beyond the point at which the actual page ends.  You try pinching to zoom and everything just stays fuzzy until your fingers stop moving.  How am I supposed to know if the text is large and clear enough if it just zooms in and out on fixed pixels?</p>
<p>You&#8217;ll also see a bit of impossibility in iOS when you do simple things like trying to attach a file to an existing email draft or trying to attach a second file or trying to store any arbitrary data on your device.  For the most part, iOS 5 does a good job of hiding its limitations, but there are plenty of times that you&#8217;ll still hit your head on a wall here and there.</p>
<p>The main problem I have with apps on iOS is that, well, they aren&#8217;t on iOS.  I try to find my favorite keyboard replacement (SwiftKey) and it&#8217;s nowhere to be found.  I try to get the ever-useful Wifi Analyzer, also not available.  I&#8217;ve heard that the entire experience has a lot more polish on iOS, especially with the Twitter integration, so I gave it a try.  I found one of my favorite links online and decided to open it on the Galaxy Nexus and the iPhone to verify it looked right.  For the Galaxy Nexus, I simply clicked the Chrome to Phone button and it instantly popped up on my device.  It looked good, so I long-pressed on the URL within the browser, picked share, selected my favorite Twitter app (hint: not the official one), and sent it with a tweet and a comment.  I tried that on iOS, which involved trying to type the long URL in by hand in the stock keyboard.  That was a pain, so I decided to long-press it in the Android browser again, share, and send it via Google Voice to the iPhone.  I opened it in the iPhone, it looked pretty much the same as on the Galaxy Nexus (though tiny), so I copied the URL, pressed the clicky home button (just once), scrolled to the right through ten screens of apps, opened a Twitter app, pasted it into the new tweet box along with a comment, and tweeted.</p>
<p>It&#8217;s these tangibles where Android holds the huge advantage.  And just like in sports, you can clearly teach the fundamentals.  At some point, Apple may simple have to acknowledge that Android works better than iOS because Android&#8217;s entire open concept is woven into the product.  Apps can properly communicate to each other without having to know of the other apps.  The user can do what he or she wants.  Even the launcher app can be replaced.  Apple&#8217;s strengths are elsewhere; they should embrace that.</p>
<p>Apple has done some very nice work here.  Both the iPhone 4S and iOS5 are a new pinnacle of the iOS platform.  But in the end, it still comes down to something very simple: which device do I want to use day-to-day?  Which phone do I reach for when I&#8217;m not doing a review?  It&#8217;s still an Android phone.  Without question.</p>
<p>Keep at it, Apple.</p>
<p>(For those who don&#8217;t know, this is a parody on the post MG Siegler did called &#8220;<a href="http://techcrunch.com/2011/12/14/iphone-galaxy-nexus-review/">An iPhone Lover&#8217;s Take On The Galaxy Nexus</a>.&#8221;  I strongly recommend that you buy the phone that makes the most sense to you, whether it&#8217;s an Android phone, an iPhone, a Windows phone, or whatever.  Any useful review will highlight the strengths and weaknesses of a given device and never tell you that it&#8217;s the one-size-fit-all solution.)</p>
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		<title>Apple Inspiration</title>
		<link>http://blog.iangclifton.com/2011/06/11/apple-inspiration/</link>
		<comments>http://blog.iangclifton.com/2011/06/11/apple-inspiration/#comments</comments>
		<pubDate>Sat, 11 Jun 2011 17:49:15 +0000</pubDate>
		<dc:creator>Ian G. Clifton</dc:creator>
				<category><![CDATA[Opinion / Just Talking]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[ios 5]]></category>
		<category><![CDATA[notifications]]></category>
		<category><![CDATA[widgets]]></category>
		<category><![CDATA[wifi]]></category>

		<guid isPermaLink="false">http://blog.iangclifton.com/?p=443</guid>
		<description><![CDATA[There have been plenty of posts already on how iOS 5 is essentially a &#8220;catch up&#8221; release, primarily offering features that are available on other platforms.  The notification system, Twitter integration, lock screen widgets/info, iMessage, tabbed browsing, location-based reminders, etc. &#8230; <a href="http://blog.iangclifton.com/2011/06/11/apple-inspiration/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>There have been plenty of posts already on how iOS 5 is essentially a &#8220;catch up&#8221; release, primarily offering features that are available on other platforms.  The notification system, Twitter integration, lock screen widgets/info, iMessage, tabbed browsing, location-based reminders, etc. are all features that are offered either natively or through third-party apps on other platforms.  Does that mean Apple is just copying everyone else?  That&#8217;s arguable, but it is clear that Apple is not years ahead of the competition, jumping ahead with unforeseen features.<span id="more-443"></span></p>
<p>Not only is Apple getting a lot of ideas from developers on other platforms, they are finding a lot of inspiration from developers on their own iOS platform.  The app Camera+ <a href="http://www.macworld.com/article/153337/2010/08/cameraplus_pulled.html">was pulled from the App Store</a> because you could use the volume keys as the shutter button.  Clearly, having a second use for the volume keys would be too confusing for users.  Fortunately, Apple feels that after a year, users have become capable of understanding this feature, so it&#8217;s included in iOS 5.</p>
<p>In May of 2010, Greg Hughes submitted his app, Wi-Fi Sync, to the App Store.  <a href="http://www.theregister.co.uk/2011/06/08/apple_copies_rejected_app/">A month later, Apple rejected it</a>.  Guess what is available in iOS 5&#8230;. <a href="http://www.apple.com/ios/ios5/features.html">Wi-Fi Sync</a>!  Same name, similar logo, same purpose.  The one difference I can see is that Apple&#8217;s version requires the device to be plugged in to a power source to sync.</p>
<p>In fact, many of the features available on other platforms have been available to jailbroken iOS devices.  <a href="http://david.ashman.com/lockinfo/">Lock screen widgets</a>, <a href="http://richtextformail.com/cydia/richtextformail/">rich text email</a>, <a href="http://notifiedapp.com/">notifications</a>, and many others have been available for quite some time before Apple introduced them.  It seems like Cydia is a good place for Apple to look for &#8220;new&#8221; ideas.</p>
<p>Software is not the only place where we see this borrowing of ideas.  <a href="http://www.engadget.com/2007/07/05/apples-little-problem-with-ripping-off-artists/">Apple has copied commercials</a> as well (some nearly <a href="http://www.youtube.com/watch?v=4z-PfeyrG9w">scene-by-scene</a>).  Apple&#8217;s hardware also <a href="http://gizmodo.com/343641/1960s-braun-products-hold-the-secrets-to-apples-future">borrows from Dieter Rams</a> (though <a href="http://i.imgur.com/DHP8p.jpg">the iPhone 4 is very Vizio-esque</a>).</p>
<p>Is any of this illegal?  I don&#8217;t know, but Apple is infamous for suing everyone for, well, anything.  They&#8217;ve <a href="http://www.slashgear.com/apple-sue-motorola-over-alleged-touchscreen-patent-infringement-01111519/">sued Motorola over multi-touch</a> (though, to be fair, Motorola sued Apple first over a variety of patents).  They have <a href="http://www.apple.com/pr/library/2009/12/11countersue.html">countersued Nokia</a> for &#8220;stealing&#8221; Apple technology.  They <a href="http://www.engadget.com/2010/03/02/apple-sues-htc-for-infringing-20-iphone-patents/">sued HTC for multiple patents</a> including slide-to-unlock.  Let&#8217;s not forget Apple <a href="http://www.zdnet.com/blog/btl/apple-sues-samsung-over-galaxy-line-co-opetition-implodes/47428">suing Samsung for similar icons/phone design</a> and <a href="http://www.macworld.com/article/158693/2011/03/apple_sues_amazon.html">Amazon for the Amazon appstore</a> (not to be confused with Apple&#8217;s App Store).</p>
<p>The great thing about having multiple viable mobile operating systems is that the competition creates faster innovation and a better value to users.  It is unfortunate that one of the biggest names in mobile has gone from innovation to catch up so quickly.  Hopefully they will start pushing the limits of mobile technology again, so that more than just current iOS users can get excited over the new features.</p>
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		<title>Counting Android Tablet Apps</title>
		<link>http://blog.iangclifton.com/2011/03/29/counting-android-tablet-apps/</link>
		<comments>http://blog.iangclifton.com/2011/03/29/counting-android-tablet-apps/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 05:33:02 +0000</pubDate>
		<dc:creator>Ian G. Clifton</dc:creator>
				<category><![CDATA[Mobile Applications]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[honeycomb]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[xoom]]></category>

		<guid isPermaLink="false">http://blog.iangclifton.com/?p=418</guid>
		<description><![CDATA[Steve Jobs said that Android had &#8220;at most 100 apps&#8221; that make use of the additional screen space offered by the tablet form factor; clearly, this wasn&#8217;t intended to be an exact figure but an estimate designed to show the &#8230; <a href="http://blog.iangclifton.com/2011/03/29/counting-android-tablet-apps/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Steve Jobs said that Android had &#8220;at most 100 apps&#8221; that make use of the additional screen space offered by the tablet form factor; clearly, this wasn&#8217;t intended to be an exact figure but an estimate designed to show the contrast between the &#8220;65,000&#8243; iPad apps and the relatively few Android tablet apps. More recently, Justin Williams wrote a blog post entitled <a href="http://carpeaqua.com/2011/03/29/an-updated-list-of-android-apps-for-honeycomb/">An Updated List Of Android Apps For Honeycomb</a>, where he (originally) counted just 12 tablet apps for Android that <a href="http://www.appleinsider.com/articles/11/03/29/steve_jobs_grossly_exaggerated_android_tablet_app_market_size.html">Apple Insider picked up on</a>.<span id="more-418"></span></p>
<p>Wait a minute! That&#8217;s a ridiculously small number! Yes, Justin decided to use a very <em>scientific</em> process of finding tablet apps via &#8220;<a href="http://twitter.com/justinw/status/52748641714176001">market descriptions, youtube searches, google searches</a>&#8221; and he decided to exclude &#8220;games or existing Android apps that are just upconverted to take advantage of the existing screen real estate.&#8221; In fact, Justin (indirectly) admits to not even owning a Xoom: &#8220;Short of buying a Xoom, I am unable to find a decent way to scour the Android marketplace other than browsing it.&#8221;  People on Twitter <a href="http://twitter.com/BillyGrantGrove/statuses/52772750812655616">have</a> <a href="http://twitter.com/JennGrover/statuses/52743264809402368">offered</a> <a href="http://twitter.com/JennGrover/statuses/52743644469395456">suggestions</a> (<a href="http://twitter.com/IanGClifton/status/52865432230699009">me included</a>) for the list that haven&#8217;t been added.  In other words, Apple Insider (among other sites) has taken an inaccurate listing of Android tablet apps that was written by someone with an artificial criteria and who doesn&#8217;t even own a Xoom&#8230;. and treated it like fact.  Oh internet&#8230;</p>
<p>Here&#8217;s the problem (or at least one of them) with that: Android doesn&#8217;t just have two device types like iOS (iPod/iPhone vs. iPad). It has multiple physical sizes (small, medium, large, x-large), multiple densities (ldpi, mdpi, hdpi, xhdpi), and other attributes developers can use to customize an app for different devices. Android automatically selects the correct assets (layouts, images, etc.) based on the device and even scales as needed (a medium-density drawable is scaled up 50% for hdpi devices). Therefore, all apps targeting Android 1.6 and above are inherently &#8220;universal binaries&#8221; rather than being the complete pixel-by-pixel phone-app-on-a-tablet experience that most iOS apps are. In fact, just <a href="http://mashable.com/2010/12/16/ios-app-store-infographic/">8% of iOS apps were universal binaries as of December</a>.</p>
<p>I think it&#8217;s fair to say there are more iOS apps designed specifically for iPad than Android apps designed specifically for Android tablets. It&#8217;s also fair to say that the average Android app makes better use of the space on a tablet than the average iPhone app on an iPad.  I am guessing that no Android tablet in the near future will sell more than the iPad, but it&#8217;s likely that several will come to market and their combined numbers will soon challenge the iPad.  That growth will fuel better tablet experiences and the initial limited number of apps will grow exponentially.</p>
<p>In other words, Justin&#8217;s article is not just inaccurate and misleading; it will be irrelevant soon.</p>
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		<title>Apple&#8217;s iOS Subscription Policy</title>
		<link>http://blog.iangclifton.com/2011/02/16/apples-ios-subscription-policy/</link>
		<comments>http://blog.iangclifton.com/2011/02/16/apples-ios-subscription-policy/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 19:25:12 +0000</pubDate>
		<dc:creator>Ian G. Clifton</dc:creator>
				<category><![CDATA[Opinion / Just Talking]]></category>
		<category><![CDATA[amazon]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[kindle]]></category>
		<category><![CDATA[netflix]]></category>

		<guid isPermaLink="false">http://blog.iangclifton.com/?p=398</guid>
		<description><![CDATA[There has been quite a bit of news lately about Apple&#8217;s change regarding subscriptions available to apps on the iOS platform. Apple announced the subscription service and the overall message is essentially this: If you have a subscription available outside &#8230; <a href="http://blog.iangclifton.com/2011/02/16/apples-ios-subscription-policy/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>There has been quite a bit of news lately about Apple&#8217;s change regarding subscriptions available to apps on the iOS platform.  <a href="http://www.apple.com/pr/library/2011/02/15appstore.html">Apple announced the subscription service</a> and the overall message is essentially this: If you have a subscription available outside of the app, you must make that subscription available as an in-app purchase for the same price (or less) than it is currently offered outside the app.  Apple takes 30% of the in-app purchase amount, and you cannot link to your site that sells the subscription from the app.<span id="more-398"></span></p>
<p>Offering the option for content providers to include payment through Apple&#8217;s system is great; forcing them to use it and attempting to control their pricing is terrible.</p>
<p>Consider a scenario where Company XYZ offers digital subscriptions to its content.  XYZ has determined that it costs them $9 per issue<sup>1</sup>, so they sell it at $10 for about 11% profit.  Their iOS app now has to offer a subscription through Apple&#8217;s service merely because the subscription service exists.  If they sell it at $10 in the app, they will only make $7, which causes them to lose money with every issue sold.  Logically, they have to increase their pricing to maintain a profit, so they would increase the cost to $14.29 to still bring in $10 per issue after Apple&#8217;s cut, keeping their income flat per issue but decreasing the percentage made per unit.</p>
<p>That&#8217;s fine, but Apple&#8217;s terms require them to charge the same (or less) in the app as outside, so now XYZ has to increase the cost of their product by 43% for <em>all</em> subscribers.  That&#8217;s great for Apple, but it&#8217;s not so great for any of the users.  Is having an easy way to subscribe to a service and preventing content providers from making it easy to use the existing system in app worth 43% to end users?</p>
<p>What&#8217;s more, the developer agreement says that in-app purchases cannot be used outside the app. So, to be in compliance, XYZ must not link to their own store and must prevent users who get a subscription via the in-app process from using that content on another (non-iOS) device, via the web, etc.  Apple is forcing content providers to charge more while providing less to iOS users.  Considering that the Sony e-reader app was rejected, it&#8217;s likely that these same rules apply (or will apply) to books and other non-subscription-based digital content.  Companies like Netflix (subscription service) and Amazon (non-subscription service) have benefited from the iOS platform.  They pay their yearly developer fee and have access to a large number of users with expendable income, but they don&#8217;t directly generate other income for Apple.  But Apple is, in fact, significantly benefiting from these companies.  Take a look:</p>
<div id="attachment_399" class="wp-caption aligncenter" style="width: 410px"><a href="http://blog.iangclifton.com/wp-content/uploads/2011/02/apple-store-ipad-display.jpg"><img src="http://blog.iangclifton.com/wp-content/uploads/2011/02/apple-store-ipad-display-400x283.jpg" alt="" title="Apple Store iPad Display" width="400" height="283" class="size-medium wp-image-399" /></a><p class="wp-caption-text">iPad display at an Apple store; credit: <a href='http://obamapacman.com/2010/08/giant-apple-store-ipad/'>Obama Pacman</a></p></div>
<p>Clearly, Apple is taking advantage of having Netflix on its devices in a big way, not to mention these other books and content publishers.  Is it fair for Apple to get so many content providers to develop specifically for the iPad so that Apple can have an excellent launch, selling 15 million iPads the first year, and then suddenly pull the old bait-and-switch?  &#8220;Hey everyone, we appreciate you developing these apps specifically for our platform and paying us to do so, which gave us a great launch and a strong foothold in the tablet market, but we&#8217;d like you to also start paying us money for content that we don&#8217;t produce or distribute; otherwise we will kick you off our platform.&#8221;</p>
<p>I wouldn&#8217;t be surprised to see companies band together and agree to ditch iOS.  Netflix wouldn&#8217;t see a huge drop in members for no longer being available on iPad (especially if they artfully place the blame on Apple in an open letter to the public), but offering Netflix only on competing products that don&#8217;t have mandatory 30% fees will hurt Apple in the future (the tablet market will only continue to grow and users who see Netflix, Kindle, Hulu, Rhapsody, Google Voice, Skype, etc. available on all except Apple&#8217;s platform will not be as likely to buy iPads).</p>
<p>The other likely option is for companies to skirt around the issue by filling their own banner ad space with links to their signup page or by offering products in a way that doesn&#8217;t directly work on an iPad (&#8220;Pay $XX to get access to our content on any device you own!&#8221;).  Or perhaps we&#8217;ll just see Apple change their policy like they did in the past (&#8220;No, you can&#8217;t use any tools other than the ones we provide to create apps for our platform&#8211;oh wait, we&#8217;re being investigated for anti-competitive behavior&#8230; of <em>course</em> you can use other tools!  We were just kidding about that.&#8221;).</p>
<p>Even if everyone caves and pays Apple the 30%, they&#8217;re going to see that they have better profit on other devices and eventually shift to focusing more on promoting products on other devices, whether that comes in the form of better apps or more advertisement.  Apple is essentially hoping everyone will integrate with Apple&#8217;s system, pay Apple 30%, and never consider any alternative.  I don&#8217;t think that&#8217;s going to work out so well for them.</p>
<p><strong>Note(s)</strong><br />
1: Obviously pricing is more complicated than a flat figure.  It&#8217;s more likely a combination of fixed cost (employees, equipment, etc.) plus costs that depend on the number of users (storage, bandwidth, account management, etc.).  But, to be fair, I also didn&#8217;t include the cost of the app on iOS or the cost of integrating with Apple&#8217;s system (other than Apple&#8217;s percentage).</p>
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		<title>From Android To iOS, Usability Examined</title>
		<link>http://blog.iangclifton.com/2010/08/11/from-android-to-ios-usability-examined/</link>
		<comments>http://blog.iangclifton.com/2010/08/11/from-android-to-ios-usability-examined/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 01:25:08 +0000</pubDate>
		<dc:creator>Ian G. Clifton</dc:creator>
				<category><![CDATA[Mobile Devices]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[n1]]></category>
		<category><![CDATA[nexus one]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://blog.iangclifton.com/?p=274</guid>
		<description><![CDATA[When I first starting doing development for smartphones, my job was purely on the web side of things, and I didn&#8217;t even have a smartphone. I had a lowly LG Shine (which I was actually very happy with and held &#8230; <a href="http://blog.iangclifton.com/2010/08/11/from-android-to-ios-usability-examined/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>When I first starting doing development for smartphones, my job was purely on the web side of things, and I didn&#8217;t even have a smartphone.  I had a lowly LG Shine (which I was actually very happy with and held onto for another 8 months after starting my current job), so I regularly carried one of the dev iPhones from work on me.  I played around with it quite a bit on the bus ride in and out of Seattle half to learn what the user experience was like and half to figure out why so many people were obsessed with the iPhone.  After several months, I finally caved&#8230; and bought a Nexus One.  It was both a better choice philosophically and technologically <em>for me</em>.</p>
<p>Though I use my Nexus One for all my mobile needs, I still occasionally have to test things with the iPhone, and I&#8217;ve found that switching back is quite frustrating.  Everyone touts the usability and user interface of iOS while commenting on how far Android has to go, but I&#8217;m definitely willing to take a stand and say iOS has plenty of issues of its own, big and small.<span id="more-274"></span></p>
<p><strong>Keyboard</strong><br />
I was extremely used to the iPhone keyboard, so I initially found myself a bit slower, making occasional mistakes on the Nexus One.  Now, when I try to use the iPhone keyboard, I am constantly hitting the wrong keys.  I think that both keyboards are good, but you certain get used to a specific one.  That said, there are some simple features that make the Android keyboard(s) better than iPhone&#8217;s.  For instance, I keep the sound off on the keyboards I use, so I love the haptic feedback (slight vibration) I get with an Android device and typing on an iPhone feels, well, <em>flat</em> in comparison.  I don&#8217;t have a sense of pressing any keys.  The iPhone keyboard doesn&#8217;t even change the appearance of the letters to show if I am typing a capital letter or not.  With Android, I&#8217;ve tried a few different keyboards, the default, <a href="http://www.swypeinc.com/">Swype</a>, and my personal favorite, <a href="http://www.swiftkey.net/">SwiftKey</a>, and I am <em>much</em> faster typing on an Android device.</p>
<p><strong>Email</strong><br />
So here you are, typing an email on an iPhone when you suddenly realize you forgot to include this great picture that you took earlier.  There&#8217;s no way to attach that image to the email now, whoops!  In Android, you would simply press menu, attach, pick the program you want to use to select the file, and then pick the file.  Another thing that really surprised me is the inability to configure sounds for email (or many other things for that matter&#8230; and why are app-specific settings not in the app they are for?).  On my Nexus One, I have a different sound for my work account than for my personal accounts, so I know which account the email is for just from the sound.  When the default new email sound plays on an iPhone at work, the half dozen iPhone owners nearby all check their iPhones.</p>
<p><strong>Now opening your app&#8230; wait for it&#8230;. wait for it&#8230;.</strong><br />
When I open an app on my N1, it is instantly open; few apps take more than a second to animate in.  When I open an app on an iPhone, I get a fancy splash screen and then I get to wait.  Well, that&#8217;s when the app developer actually bothered to make a splash screen.  A lot of the built-in apps don&#8217;t have splash screens (Photos, Calendar, Clock, etc.), so you get a partial load and then a slight delay, and then the useful stuff appears.  To be fair, as iPhone hardware has slowly improved, this is a bit less of a problem for each new iteration.  Still, waiting is frustrating, and it&#8217;s even worse on pre-iOS 4 apps that don&#8217;t save state.</p>
<p><strong>App Store</strong><br />
I really can&#8217;t believe this app is so bad.  It&#8217;s extremely slow, categories aren&#8217;t even in alphabetical order, and it appears to do a screen dump if the phone sleeps for a few minutes.  That last one is especially annoying on the dev iPhone that doesn&#8217;t have cell access because WiFi turns off after a bit, which means I get the &#8220;Cannot Connect to App Store&#8221; error message when the phone turns back on instead of simply seeing the page I was <em>just</em> looking at.</p>
<p><strong>Quick access to info</strong><br />
Okay, so maybe some readers came across the previous two issues and thought, &#8220;Pssh, this doesn&#8217;t affect my speedy iPhone 4.&#8221;  Perhaps not, but let me ask this: &#8220;How long does it take you to check the current date or weather?&#8221;  Despite the much faster hardware, the OS really slows down the user experience for me.  Obviously you can&#8217;t use widgets in iOS, but you don&#8217;t have to use widgets for these tasks in Android.  You can just use the notification bar.  The WeatherBug app can keep the current temperature in the notification bar, which you can also slide down for a forecast and to see the current date (standard part of Android).  Want to see what that email is about that you just got?  Simply slide down the notification bar to view a preview.  These are simple tasks that I do a lot, so I don&#8217;t like the extra effort that they take on an iPhone.</p>
<p><strong>New version, now go find a computer</strong><br />
The iPhone&#8217;s inability to be an independent computing devices was one of the biggest technological turn offs for me when I was considering it.  Really, why can&#8217;t I get OS updates over the air (even if it&#8217;s limited to just WiFi because of the tired &#8220;AT&#038;T&#8217;s network is overloaded&#8221; excuse)?  The iTunes umbilical cord is even more annoying for those of us who use Linux as our primary OS.</p>
<p><strong>There&#8217;s an app for that&#8230;. somewhere</strong><br />
Say a friend sends you a link to a Twitter account that he finds funny.  You tap that link and open the browser, it redirects to the mobile version and then you see the content (assuming Twitter is somehow not down).  Of course an app would be a better experience, so you have to very carefully copy the username from the URL and then press the home button, scroll to the right a bunch of screens, open your Twitter app, go to the search feature, paste the username, and search.  On Android, an app can register to handle URLs, so tapping that link immediately gives you the open to open it in the browser or the Twitter app(s).  Similarly, sharing a URL is as simple as long-pressing it, picking share, and then picking the app.</p>
<p><strong>The other stuff</strong><br />
Why don&#8217;t the volume buttons control the volume of sound effects while I am playing a game?  Why do I have to turn on the phone to check if I missed any emails/phone calls/text messages?  Why are the home screens just a dump of the application list?  Why do I have to scroll to the top of a web page to enter a new address?  I guess the trick is to open the tab selector and close the current tab then pick New Page, but that still seems a bit excessive.  There is a lot of value in having some basic buttons for your phone, especially for things that are useful in 99% of apps (back? menu?), and, <a href="Three of the four shouldn't be there.">unlike some iPhone advocates</a>, I find the lack of buttons annoying.  Fortunately, Apple is fairly good about enforcing <em>their</em> way of doing things, so apps usually behave in a pretty consistent way, implementing menus and back button in the app in a similar manner at the expense of screen real estate.</p>
<p>In the end, now that I am fully accustomed to my Nexus One, I have to say that <strong>I find it much more usable than iPhones</strong>.  Not only is it more feature-rich, but it is truly a much better user experience for me.</p>
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		<title>Why Signal Strength Isn&#8217;t Very Useful</title>
		<link>http://blog.iangclifton.com/2010/07/15/why-signal-strength-isnt-very-useful/</link>
		<comments>http://blog.iangclifton.com/2010/07/15/why-signal-strength-isnt-very-useful/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 04:46:25 +0000</pubDate>
		<dc:creator>Ian G. Clifton</dc:creator>
				<category><![CDATA[Mobile Devices]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[attenuation]]></category>
		<category><![CDATA[death grip]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[signal]]></category>

		<guid isPermaLink="false">http://blog.iangclifton.com/?p=258</guid>
		<description><![CDATA[There&#8217;s been a lot of talk about how signal strength and its representation by bars on cellphones, especially due to the iPhone 4 having a significant problem with attenuation when held the &#8220;wrong&#8221; way. I&#8217;ve also seen a lot of &#8230; <a href="http://blog.iangclifton.com/2010/07/15/why-signal-strength-isnt-very-useful/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.iangclifton.com/wp-content/uploads/2010/07/iphone-signal-bars.jpg"><img src="http://blog.iangclifton.com/wp-content/uploads/2010/07/iphone-signal-bars.jpg" alt="bars showing iPhone signal representation" title="Image by Mike Escoffery" width="600" height="431" class="alignleft size-full wp-image-260" /></a></p>
<p>There&#8217;s been a lot of talk about how signal strength and its representation by bars on cellphones, especially due to the iPhone 4 having a significant problem with attenuation when held the &#8220;wrong&#8221; way.  I&#8217;ve also seen a lot of people posting responses to articles asking things like, &#8220;Why can&#8217;t they just represent the strength as a percentage?&#8221; and &#8220;Why isn&#8217;t there a standard to representing signal strength?&#8221;</p>
<p>The iPhone 4 has a unique design that eliminates some attenuation that the antennas would face in a normal phone because the antennas are not surrounded by a casing.  That means the iPhone 4 can not only receive signals at a higher level, but it can also transmit at a lower level.  The problem is that the antennas are on the edge of the phone, allowing a user to directly touch them.  Since our hands are capacitive, bridging the antennas can cause a problem.  If the antennas were recessed, the phone would probably be fine.<span id="more-258"></span></p>
<p>Apple&#8217;s first answer was simply to hold the phone differently.  After complaints about the issue gained momentum, Apple announced that they were &#8220;shocked&#8221; to discover their formula for calculating how many bars to display was incorrect.  Those of you with memories will recall that Apple changed the way it calculated the bars in <a href="http://arstechnica.com/apple/news/2008/09/apple-releases-iphone-os-2-1.ars">release 2.1 of iOS</a> (called iPhone OS then), artificially inflating the number of bars users were seeing.  Now they&#8217;re releasing a minor update to iOS that will give users a more accurate and honest portrayal of the signal strength; unfortunately for them, most people will just see it as &#8220;This update made me lose one of my bars!&#8221;  An appropriate solution to the hardware problem is to cover the antennas with insulating material (or, at the very least, the problem corner).  This can cost pennies per phone.</p>
<p>People seem generally confused about what the issue is and why it affects some people and not others.  Anandtech did a <a href="http://www.anandtech.com/show/3794/the-iphone-4-review">good review of the issue</a>, finding that holding the phone in a certain way could result in a signal drop of nearly 25dBm.  Decibels are logarithmic, so a single bel represents a 10:1 ratio.  If you take an artificial number such as 100 to represent your signal, a 10dB drop would be dropping it to 10.  A 20dB drop brings it to 1, so a 25dB drop brings it to less than one percent of what it was.  That&#8217;s <em>significant</em> attenuation that will definitely cause problems in any area with a mediocre signal.</p>
<p>The other interesting side of this issue is how everyone is focused on signal strength, which is not a good measurement of reception <em>quality</em>.  It&#8217;s kind of like the emphasis of X app store has Y apps.  If you need some drinking water, a single jug of water is much better than getting an ocean of oil (perhaps courtesy of BP).  When I worked on satellite communications equipment in the Air Force, outgoing signals were measured in watts (quantity because the quality is assumed to be perfect, and you don&#8217;t want to overload a receiver) and incoming signals were measured in BER which means bit error rate, how many good bits per each bad bit, measured in scientific notation (so a shorthand of &#8220;-7&#8243; would mean 10000000 good bits for each bad one).  It&#8217;s a much more useful measurement than milliwatts or even dBm.</p>
<p>All this means: 1) the average consumer does not have an understanding of radio propagation, 2) there are a lot of ways to measure a signal, and 3) there isn&#8217;t a universal standard.  Not only is there no standard for what a given number of bars should mean, it&#8217;s extremely hard to define.  You can say a given amount of power, but that doesn&#8217;t take into account the sensitivity of the receiver.  The iPhone 4 is capable of holding calls that most phones would drop in a hands-off scenario.  The other issue is that your real signal is constantly changing as your phone checks with multiple towers and the signal is affected by nearly everything, so you can&#8217;t simply show the current signal quality/quantity.  You have to average it out for a short period of time to avoid the constant jumping.</p>
<p>Really, we need a more useful standard.  The current bars are the equivalent of a fuel gauge:  The reading is relative to your vehicle but not to another vehicle.  You might have a full tank (five bars) and someone else might have half of a tank (3 bars), but that doesn&#8217;t mean you actually have more fuel (signal).  Nor does it mean that you can go further than the other person because you don&#8217;t know the fuel efficiency (receiver sensitivity).  Even with a useful measurement like fuel efficiency, you still run into different conditions that affect it like highway or city driving (cell tower transmission quality, interference, etc.).</p>
<p>It&#8217;d be nice to at least show dBm and have the color change to red as it gets closer to the receiver&#8217;s minimum usable level.  For now, unless a universal standard is created for all cell phones, you would do better to measure your signal based on calls dropped, call quality, and data rate than by comparing bars.</p>
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		<title>The Dreaded F-word</title>
		<link>http://blog.iangclifton.com/2010/06/09/the-dreaded-f-word/</link>
		<comments>http://blog.iangclifton.com/2010/06/09/the-dreaded-f-word/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 17:56:50 +0000</pubDate>
		<dc:creator>Ian G. Clifton</dc:creator>
				<category><![CDATA[Mobile Devices]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[fragmentation]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod]]></category>

		<guid isPermaLink="false">http://blog.iangclifton.com/?p=231</guid>
		<description><![CDATA[I have seen an increasing number of articles on the dreaded &#8220;F-word.&#8221; No, not the word, the big one, the queen-mother of dirty words, the F-dash-dash-dash word. I&#8217;m referring to &#8220;fragmentation.&#8221; Site after site claims that fragmentation is killing the &#8230; <a href="http://blog.iangclifton.com/2010/06/09/the-dreaded-f-word/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I have seen an increasing number of articles on the dreaded &#8220;F-word.&#8221;  No, not <em>the</em> word, the big one, the queen-mother of dirty words, the F-dash-dash-dash word.  I&#8217;m referring to &#8220;fragmentation.&#8221;  Site after site claims that fragmentation is killing the Android platform, but I guess by &#8220;killing&#8221; they mean the same kind of killing that the Palm Pre did to the iPhone&#8230; i.e., none.    More Android devices are coming out every month, pushing past technology limits, and bringing the OS to more users than ever before.  But fragmentation is harming Android?<span id="more-231"></span></p>
<p><a href="http://android-developers.blogspot.com/2010/05/on-android-compatibility.html">Dan Morill of Google said this:</a></p>
<blockquote><p>Because it means everything, it actually means nothing, so the term is useless. Stories on “fragmentation” are dramatic and they drive traffic to pundits’ blogs, but they have little to do with reality. “Fragmentation” is a bogeyman, a red herring, a story you tell to frighten junior developers.</p></blockquote>
<p><a href="http://arstechnica.com/open-source/news/2010/06/ars-explains-android-fragmentation.ars">Ryan Paul of Ars Technica said this:</a></p>
<blockquote><p>[R]estrictions effectively ensure that all Android devices that are intended to run third-party applications are basically the same with respect to application compatibility. In addition to mandating some consistent hardware specifications, Google has also taken steps to make the Android software more resilient to fragmentation.</p></blockquote>
<p>And yet, we get people like <a href="http://www.zdnet.com/blog/hardware/android-fragmentation-is-real/8499">Adrian Kingsley-Hughes of ZDnet saying things like</a></p>
<blockquote><p>[T]here’s already fragmentation of the platform&#8230; For Joe Average, this created an ultra-confusing marketplace where operating system versions changed every few months. It also meant that compatibility issues were inevitable.</p></blockquote>
<p>Apparently &#8220;Joe Average&#8221; has a tough time tapping on the Android Market icon and then downloading <em>any visible app in the entire market</em>.  Google filters out apps that aren&#8217;t compatible with your device (due to both OS requirements and hardware requirements).  That doesn&#8217;t sound ultra-confusing to me.</p>
<p>The reality is that developers will choose the lowest level of the Android SDK that they can build their apps against to target the largest possible audience.  If a developer makes a live wallpaper, it will only show up in the market for people whose devices support live wallpapers.  So the only real issue is the question of whether manufacturers and carriers will push out the latest version of the OS for their phones.</p>
<p><strong>OS Updates</strong><br />
Undoubtedly, there will be older devices that aren&#8217;t able to handle the latest version, but those aren&#8217;t the high-end smartphones, and they will have prices which reflect that.  As far as the phones that are capable of running the latest version, if consumers see that X manufacturer&#8217;s phones always have the latest Android version within two months, those phones will be popular, especially through word of mouth.  If consumers see that Y manufacturer never upgrades its phones, those phones will be decidedly less popular.  The same is true of carriers.  And, fortunately for Android, the number of carriers and manufacturers behind these devices is not limited, so simple economics will put enough pressure on these companies that they&#8217;ll be eager to upgrade.  We&#8217;re already seeing all the latest Android-based phones coming out with Android 2.1 (even ones that were slated for 1.6), and they&#8217;re all capable of running 2.2.  With the huge performance improvement that Froyo brings, there is a large incentive for manufacturers and carriers to ensure they get Android 2.2 on their devices as soon as possible.</p>
<p><strong>iOS Fragmentation</strong><br />
Anyway, people&#8217;s minds are pretty set on whether fragmentation is an issue or a scare tactic.  I thought it would be useful to point out how this issue affects (or doesn&#8217;t affect) the popular iPhone because you really don&#8217;t hear much about it.</p>
<p>First, the iPhone has some advantages in avoiding fragmentation.  It is made by one company.  The OS is made by the same company.  The phone is limited to a single carrier (in the US).  The phone has very incremental improvements at one year intervals rather than spurtive, frequent improvements.</p>
<p>Despite these steady improvements, there are hardware differences that are further affected by the OS running on the iPad and iPod as well.  Some devices don&#8217;t have a camera, some have a 2mp camera, some have a 3mp camera, some have a 5mp camera, some have two cameras, some have autofocus, and some have flash.  Some support 3G and some only support WiFi.  Some have 412MHz processors, some have 532MHz processors, some have 600MHz processors, some have 1GHz processors, and some we don&#8217;t know.  Some have 128MB of RAM and some have twice that.  Some have a magnetic compass.  Some have a gyroscope.  Some can lock orientation.  Some are 480px wide, some are 960px wide, and some are 1024px wide.  So there is hardware variation because devices <em>must</em> improve, or they will be left behind.</p>
<p>There is software variation too.  Most devices are running a 3.x version, but that will change soon as some devices are able to upgrade to iOS 4 and some aren&#8217;t.  Of those that upgrade, the features supported will differ.  The iPhone 3G devices purchased for $100 a few weeks ago will never officially get multitasking.  Hopefully the poor souls who bought those are able to wait out a two-year contract before realizing how essential multitasking is.</p>
<p>With all these differences, would you call iOS fragmented?  I wouldn&#8217;t, and I wouldn&#8217;t call Android fragmented either.  They&#8217;re both evolving platforms.  Android had some catching up to do when the G1 came out, so it has evolved significantly faster than iOS, but evolution is not fragmentation.</p>
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